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Homefront the revolution pc review
Homefront the revolution pc review







To get into a future safehouse, you often have to scale a neighboring building to get onto the right bit of scaffolding, then scramble over and through a window. They’re pretty quick to do, and there’s a good variety of simple challenges. The main activity, secondary to whoever the next story mission wants you to meet up with, is capturing Strike Points, which involve mini-platforming puzzles and combat encounters. There are lots of useful things to do in both zones, though. The best way to get around is simply to run while ignoring enemies. The story is fine and acted well enough (people shouting at each other about whether violence or pacifism is good), but it fails to pair much originality with the still-fresh premise of a Red Dawn-style US occupation. It’s done just well enough to not be a total wash-I had fun for a good five hours or so of the 10-plus hour campaign-but its bleak tale eventually becomes a bland smear of muddy buildings, uninteresting guns, and repeated objectives.

homefront the revolution pc review homefront the revolution pc review

Homefront the revolution pc review full#

Homefront: The Revolution is a mash of the past 15 years of shooters, full of story contrivances and designs I’ve played and criticized before: the goofy graffiti, the bad NPC chatter, the ‘keep the tank safe’ mission, the ‘break out of the prison without your equipment’ mission. Then there’s the voice on the radio that congratulates me for acts he couldn’t have seen, like when I silently sneaked up behind a soldier and took him out with my knife. NPC dialogue is fun too, especially the guy who simply yelled “America!” at me after I captured a police station.







Homefront the revolution pc review